![]() ![]() The character can throw axes which lower the Grinning Colossus' health bar. To beat the boss, the player must jump to one of the torches on the wall and use it to burn the rope attaching a chandelier to the ceiling, dropping it on the boss. At the end of the level, the player has a boss fight against the "Grinning Colossus". I'm not going to be super picky on profiles.You Have to Burn the Rope is a platform game in which the player must guide the character through a short level through which text on how to beat the game is clearly visible. Ultimately, it's up to you to decide what model you pick. For the most part, they're just a first person blurb that gives an idea of what the character looks like and what their personality is, not so much a concrete backstory. I want them to test your ability to describe surroundings in the concrete sort of way that we get a taste of your character's sweat on their lips, the crunch of dirt on the walls, the screech of the gates when they inevitably open.Īs for Thadine, take a look at some of the existing characters. My goal is to have the posts be breathlessly paced, in the moment, gritty, etc. I also don't want a great deal of the posts or the dialogue to be about "hi! This is where I came from, this sort of thing." What I wanted to have happen was that your characters don't remember how or when or where they were "taken" to the current location they were in. TasteLikeSnozberries brings up an excellent point. Tempted? Then apply! :D We have two more spots open. I know I say it all the time, guys, but thank you so much for being a part of this! Unless Gasmask and Stone_Dog start breaking the other three's ankles. When the Administrator speaks next, I'll just assume you guys all made it. Turning and looking back down the tunnel yields nothing, except a stolid reminder of how far you've come, and how (potentially) little lies ahead of you. It's cool, just like the rest of the wall. Just by looking at it you can tell this isn't natural rock. It just appears to be a slab of stone, uncannily smooth like the tunnel walls themselves. There's no ornate door or fancy mechanism. The hallway is lit dim, but as you go on you can start to see the end of it. Since I couldn't find a way of adding this next bit into the post through dialogue without sounding intensely awkward, here you go: You will be able to enter the main chamber in five. Remember.Īh! There we are opening the door now. The Monster prefers eating Test Subjects whole, although mashing them against the ground and then picking them up is an option. There will be torches along the wall, if, for some reason, you decided not to take the matches with you back in the elevators. There is access to another staircase from the other side of the chamber, if you can manage to get that far. He hardly has room to move, but he can definitely swing at you. Instead of turning left and going up the stairs, you could keep walking a bit and enter the main chamber to try and kill the Monster, if you like. We haven't really mentioned the Monster yet, have we? The rope holds a chandelier over the Monster's head. On that ledge, you will have access to the rope. There is a ledge you may walk on over the chamber. Those stairs go up for three stories, so pace yourselves.Īt the top of the stairs, you will that it opens up to the rest of the chamber. This one is not nearly as long, however.Ībout ten feet in and to your left, you will find an opening to some stairs. When the doors open, you are going to notice another tunnel. I do so hope you have all gathered at the end of the tunnel. We have left you to your devices for some time. ![]() Ĭan you do it? You'll need all the help you can get. The point of this roleplay is, very simply, to come up with a visually striking character (since you won't have memory) and go burn the rope. How often do we get hung up in frustrating plots? How often have we seen great story ideas get off the ground, but then never go anywhere? I have taken the same idea, and am applying it to roleplaying. This is all based very LOOSELY off the flash game "You Have to Burn the Rope", which strives to cut down on complicated, frustrating gameplay often seen today. If you and your five fellow Test Subjects kill this monster, you will be returned to your normal lives. There is a monster at the end of this tunnel.Ģ. Once this elevator stops, the doors will open. We're sorry for kidnapping you, and removing all of your short-term memory. ![]()
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