![]() To progress in the class, the character must become aware that they exist and recreate the power that allows their abilities, or have been trained by another Dark Knight who has already done so Both are unlikely.Ĭlass Skills (2 + Int modifier per level, ×4 at 1st level)Ĭoncentration ( Con), Craft ( Int), Heal ( Wis), Intimidate ( Cha), Jump ( Str), Knowledge (Arcana) ( Int), Knowledge (Religion) ( Int), Profession ( Wis), and Sense Motive ( Wis).Īll of the following are class features of the Dark Knight. Races: Any, but most likely human, due to the Kaladonian Origin.ĭark Knights were a special type of augmented combatant that was kept secret to all but the Kaladonian Empire. Intelligence is useful late game, as it affects the Death Pact ability. Strength is also important, as most Dark Knights are heavy, front-line fighters. The Dark Knight will on most occasions have few hit points after or close to the end of an encounter and should stay in good regards to the party healer.Ībilities: Constitution is a very important ability for the Dark Knight as almost all of his abilities use some of his hit points to use, and therefore allow him to use them more often. Dark Knights can help in a party by acting as a shield for the spell-caster or rogue type, but most some of their abilities being tied to darkness can hinder just as much as help. They also are very limited in skill selection. They also have a very limited weapon selection and can not use shields, usually resulting in a lower armor class than that of other fighter types. This does not make the Dark Knight invincible as they need hit points to use most of their abilities and thus suffer from low hit points more than most other classes. They are also very resilient to most status ailments and harmful effects. They also have the ability to kill enemies instantly or quickly with some of their abilities. The Dark Knight has the potential to deal massive amounts of damage to a large number of enemies. It failed to produce the intended results, but through the harnessing of powerful, dark forces, the units brought forward a power that rivaled the divine blessings of their counterparts. Utilizing the best minds that the old empire had to offer, the Dark Knight eventually emerged. While Kaladon had similar units, a history of secularism in social circles caused them to be rare, and thus placed Kaladon at something of a disadvantage. The enemies of Kaladon had managed to stand against the superior forces of Kaladonian heavy infantry, with most credit being due to the leadership and power of Holy Knights and Fell Knight found in large numbers within enemy ranks, especially those of Silverfell in later conflicts. In the third age, the fabled Kaladonian Empire ruled over much of Loupe, and warred with the Solean Dynasty and Kingdom of Lionel. Benjamin Grimms, Former Minister of the Kaladonian Empire ![]() The day has come for mortals to harness the powers within, rather than reaching out toward the heavens, hands outstretched. We are Kaladon We do not yield to any force: not the lowest man, nor to the mightiest of gods. ![]()
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